VOISE: trade music using the Blockchain protocol. Part 1.
This article does not pretend to be complete. There are also no technical calculations explaining the details of the functioning of the new trading platform. Its goal is to introduce musicians to the VOISE project and explain it in the simplest possible language, than it differs from the known services leading the online trade in media content and distributing music in digital formats.
🚩 VOISE - an online platform, aimed at musicians and music lovers, whose task is to promote and trade digital music content. The main audience is beginning musicians, who could not place their compositions on large services that perform the same function. The content presented at VOISE will be of interest to music lovers, fans of the indie segment, as well as music industry workers who are looking for talented performers.
🚩 The merits of the site include the zero commission when buying and the ability to download music for free (in case the musician did not set the price). The service is equipped with a simple and at the same time powerful interface that allows you to use search filters, as well as some functions implemented in well-known social networks.
🚩 The content is traded for the internal currency of the resource - the VOISE token. VOISE tokens, if desired, can be purchased at several crypto-exchange exchanges. Support for crypto-currency transactions and storage of content is realized with the help of cutting-edge Blochein Ethereum technology.
🚩 To demonstrate the differences between the new trading platform and its competitors, we'll begin by describing the technologies that competitors use and the opportunities offered by Blockchain technology.
🚩 The realization that the Internet network provides fantastic opportunities to optimize entrepreneurial activity came to many more 30-35 years ago. Many ideas born in the minds of innovators during this period have not yet been realized, since their implementation is limited by the technical limitations imposed by the imperfection of computer and network equipment.
🚩 At the initial stage of the development of the Internet, when the home page with photos of your favorite cat and domestic plants produced a furore among friends of its owner, the current level of equipment allowed traders to open online stores and collect online orders for offline delivery. The commercial Internet of those years claimed the modest role of an add-on to the phone. The digital content trade was in its infancy, even in countries where copyrights were strictly enforced. The download of music and video, taking into account the amount of data and the low speed of the modem connection, took hours and won compared to the usual purchases of "hard" content to customers. The second problem is the high cost of access to data. To buy hard disks in the thousands could afford only very large companies.
🚩 The problem of low connection speed was soon solved, fast optical fiber came to replace slow modems. The capacity of hard drives has grown by three orders of magnitude, as well as the performance of processors. The preparation of media content for sale began to take hours, downloading video and audio files - minutes. At the same time, it became obvious to everyone that digital content - transfer of a copy of a file - is much cheaper than a CD, which must be written down, packaged, delivered to the buyer and stored somewhere. On a tiny flash drive can accommodate tens of thousands of music files, the same amount of music on the CD will take up all the free space in the apartment. After the appearance of the first flash players, it became clear to everyone that for the cheap digital content that does not require resources in production, the future.
🚩 However, despite the modernization of iron and the fall in prices, the problem of access to data remained unresolved. If the resource offering downloads of large files became popular, "traffic jams" from thousands of simultaneously swinging customers appeared on the channel and you had to invest again in storage and duplicate channels. If the pumping was not enough, the investment did not pay off.
🚩 In such circumstances, it is difficult to blame large companies for greed. Just the cost of purchasing equipment that is cheaper and morally obsolete before our eyes was paid by buyers of expensive content and its owners, from which a large commission was charged. At the same time, music authors were forbidden to give it away for free or to sell it too cheaply. $ 1 for a song with a commission of 25-30% - the normal conditions of any large site. Fantastic conditions VOISE - any price, from 0 to infinity, with a service commission of 0%, old technologies were not allowed to offer. The problem of high cost was solved by decentralization of data storage.
To be continued...
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The reference to the second part of the article
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💵 💵 💵 Thank you for attention! 💵 💵 💵