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ICO VRT - VR platform for global integration of developers, consumers and business

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VR Technologies PRE-ICO starts December 05, 2017 and ends  January 05, 2017
VR Technologies ICO starts February 2018 

 Blockchain ecosystem for developers, players and business
 Enjoy unlimited VR features and get  access to exclusive technologies, participate in ground-breaking gaming  and entertainment projects, monetize own ideas, become owner of offline  VR parks across the globe by means of VRT project. VR platform offers unique opportunity to develop own VR products on basis of our SDK and API.
 Turnkey solution will save Your time  and money, You will get access to trendsetting technologies and  equipment, You will be able to test own games in off-line parks in  different countries. The marketplace offers opportunity to monetize  different projects without leaving the system. Developers, players and businesses  will establish community and will constantly contribute to its  development and growth. VR offers unlimited opportunities for  application of VRT technology. 

  Project structure

 

Blockchain 

  •  Verification of intellectual property ownership The use of the blockchain allows  storing information about authors and rights to content. Specially  created software allows checking the authenticity of content through the  blockchain. When purchasing content, a smart contract is automatically  generated to confirm the rights (license verification) or distribution  of royalties, which contributes to unprecedented copyright protection. 
  • Profit automatic distribution Blockchain guarantees transparency  and automation of profit distribution between all parties involved in  the project. All proceeds gained from content sales and lease will be  regulated and distributed through SMART contracts between owners of VR  park (franchise), content developers and VRT managing company. 
  • Community involvement We will use Blockchain for voting  which will help to control quality of content and to execute marketing  research with regard to user preferences. Polls will help to identify  the most important areas for the development of the technology.   Aggregation and analysis of feedback from the auditory is our priority  goal. 
  • Developers motivation system Fund for motivation of developers  will be established on basis of the platform. Accumulated cash assets  will be granted to talented developers and forwarded for development of  most prospective projects that will make the community interested. 
  • Cybersport tournaments Blockchain opportunities will be used  to reward winners of VR park cybersport tournaments. SMART contracts  will control distribution of prize pool between players. 
  • Franchise  management practice We are the first team to use  Blockchain for managing of VR franchise. Courtesy of registration of all  activities (games releases) business owners can rely on legitimate  profit distribution. 

Use of technology

 Token Sale

 VRT is the product token (utility)   Constantly growing community of  developers, users, investors and crypto enthusiasts  will stimulate  interest, popularity and contribute to VRT price.   

Engagement in VRT activities allows  to get prompt feedback for every segment in the system which in turns  contributes to product price and moreover important for acceleration of  growth rates of its subdivisions. VRT is developed and consolidated  through growing of project participants quantity.   

Price //  { 1 VRT = 1 USD }
Quantity //  { 100 000 000 }

 Token and Budget distribution
 

ROADMAP

  Developing the VRT platform will be  the team’s main priority for approximately six to eight months. At the  same time, we will start building a network of VR parks based on  full-body tracking technology, which will fuel initial demand for the  platform. We plan to start the construction of the VR park network at  the end of November 2017, once the test period is over                                 

We will actively search for partners  and administrators in promising markets. We are considering the  following markets for expansion in 2018-2020: China, North America,  Japan, Korea, as well as the UK, Germany, France and the United Arab  Emirates. In the next four years, we plan to open more than 170  locations around the world                                 

Starting in the second quarter of  2018, we plan to launch three to five VR parks each month. We will have  finished implementing the blockchain platform by then, and there will be  15-20 VR parks by the time it is launched. These parks will be ready to  purchase game content on this platform                                  

 To further involve the gaming  community, we plan to gradually transfer newly created game worlds from  VR parks to PCs and home game consoles. These games will have similar  mechanics but will be adapted for home use with Playstation VR, Oculus  Touch controllers and HTC VIVE                                 

By the end of 2019, together with  our partners, we will establish an e-sports league to promote e-sports  with VR technologies. We plan to organize international e-sports  competitions with large prize pools, wide media coverage and the  involvement of professional gamers for further promotion of this genre.  For this, we will need to create portable units to install on-site and  rent sufficiently large venues to accommodate over 1,000 people at the  first stage                                 

In order to further integrate into  the gaming community, we will create our own streaming platform,  designed specifically for VR technologies, by the end of 2020. This  technology will be implemented as an add-on to VRT and will give  spectators the illusion of taking part in an e-sports competition                                 

The main distinctive feature of this  service is not only the ability to watch the game from the outside, but  also the illusion of total presence, since spectators will be able to  move among the players in observer mode. The players, on the other hand,  will not notice the presence of the observers. Using a VR headset  (including those operating on mobile platforms), spectators will be able  to choose their vantage point or even watch the game from the players’  perspective. The platform will also support a system of votes and  ratings for popular streamers                                 

This service will serve as a basis  for further development of our e-sports league and will also include a  function for people to reward their favorite players with cryptocurrency       

VR Technologies bounty fund is about 2% of all sold VRT.

The bounty campaign ends with the end of ICO (about March 27, 2018).
The stakes for all bounties will be counted every week.
Amount of VRT will be calculated using the following formula:
(Total  amount of one bounty campaign Tokens /  Total amount of all of one  bounty campaign participants' stakes)  *  participant's stakes
 

For example:
 (380 000/8 000)*100 =4750 

Campaigns token allocation:
 

Signature and avatar campaign bounty: 30%
Translation campaign bounty: 15%
Facebook bounty: 15%
Articles and Videos bounty: 15%
Twitter bounty: 15%
Contest fund: 10%
 

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