ICO VRT - VR platform for global integration of developers, consumers and business
WEBSITE | ANN |TWITTER | WHITEPAPER | TELEGRAM | FACEBOOK
VR Technologies PRE-ICO starts December 05, 2017 and ends January 05, 2017
VR Technologies ICO starts February 2018
Blockchain ecosystem for developers, players and business
Enjoy unlimited VR features and get access to exclusive technologies, participate in ground-breaking gaming and entertainment projects, monetize own ideas, become owner of offline VR parks across the globe by means of VRT project. VR platform offers unique opportunity to develop own VR products on basis of our SDK and API.
Turnkey solution will save Your time and money, You will get access to trendsetting technologies and equipment, You will be able to test own games in off-line parks in different countries. The marketplace offers opportunity to monetize different projects without leaving the system. Developers, players and businesses will establish community and will constantly contribute to its development and growth. VR offers unlimited opportunities for application of VRT technology.
Project structure
Blockchain
- Verification of intellectual property ownership The use of the blockchain allows storing information about authors and rights to content. Specially created software allows checking the authenticity of content through the blockchain. When purchasing content, a smart contract is automatically generated to confirm the rights (license verification) or distribution of royalties, which contributes to unprecedented copyright protection.
- Profit automatic distribution Blockchain guarantees transparency and automation of profit distribution between all parties involved in the project. All proceeds gained from content sales and lease will be regulated and distributed through SMART contracts between owners of VR park (franchise), content developers and VRT managing company.
- Community involvement We will use Blockchain for voting which will help to control quality of content and to execute marketing research with regard to user preferences. Polls will help to identify the most important areas for the development of the technology. Aggregation and analysis of feedback from the auditory is our priority goal.
- Developers motivation system Fund for motivation of developers will be established on basis of the platform. Accumulated cash assets will be granted to talented developers and forwarded for development of most prospective projects that will make the community interested.
- Cybersport tournaments Blockchain opportunities will be used to reward winners of VR park cybersport tournaments. SMART contracts will control distribution of prize pool between players.
- Franchise management practice We are the first team to use Blockchain for managing of VR franchise. Courtesy of registration of all activities (games releases) business owners can rely on legitimate profit distribution.
Use of technology
Token Sale
VRT is the product token (utility) Constantly growing community of developers, users, investors and crypto enthusiasts will stimulate interest, popularity and contribute to VRT price.
Engagement in VRT activities allows to get prompt feedback for every segment in the system which in turns contributes to product price and moreover important for acceleration of growth rates of its subdivisions. VRT is developed and consolidated through growing of project participants quantity.
Price // { 1 VRT = 1 USD }
Quantity // { 100 000 000 }
Token and Budget distribution
ROADMAP
Developing the VRT platform will be the team’s main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over
We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world
Starting in the second quarter of 2018, we plan to launch three to five VR parks each month. We will have finished implementing the blockchain platform by then, and there will be 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform
To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE
By the end of 2019, together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage
In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition
The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players’ perspective. The platform will also support a system of votes and ratings for popular streamers
This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency
VR Technologies bounty fund is about 2% of all sold VRT.
The bounty campaign ends with the end of ICO (about March 27, 2018).
The stakes for all bounties will be counted every week.
Amount of VRT will be calculated using the following formula:
(Total amount of one bounty campaign Tokens / Total amount of all of one bounty campaign participants' stakes) * participant's stakes
For example:
(380 000/8 000)*100 =4750
Campaigns token allocation:
Signature and avatar campaign bounty: 30%
Translation campaign bounty: 15%
Facebook bounty: 15%
Articles and Videos bounty: 15%
Twitter bounty: 15%
Contest fund: 10%