EIP: REVOLUTIONISING E-SPORT MARKETING
INTRODUCTION
Competition is important and a key trait in the human life cycle as it makes our life interesting and aimful. Every since we starts playing video games, we always feel our gaming skills are untouchable but, the good gamer is the one who defeat others at open competitions. The world of electronic sports (ESPORT) is growing rapidy due to computers and the internet , now it is all about larges arenas, large tournament prices and good team players, moving with a huge fan base and audiences willing to see gamers compete at the highest level as winners take home prices in millions.
PROBLEM OF ESPORTS MARKETING
With ESPORTS still at its infancy, the key challenges facing computer gaming is marketing (reaching people). In ESPORT marketing, a total of 17% is being swallowed by intermediaries which lacks efficiency because the lack the understanding in reaching the target audience.
The lack of investment in ESPORT makes small scale gamers and tournament unable to contend with larges ESPORT team budgets and lastly, esoprt audiences are not given the chance to directly participate in the development of computing gaming.
The only SOLUTION is by automating a decentralized platform with an artificial intelligence in the form of ESPORTS INTERACTIVE PLATFORM that monetizes and :
• Directly connects the brands and companies with the Esports audience
• Breaking the bond of intermediaries between the audience and the companies
• Provides smart contracts for relable and the efficient conducting of transactions
• Allows for the use of EMI tokens as rewards in loyalty programs and as payment for various contracts to favor both companies and ESPORT audiences.
EIP (ESPORT INTERACTIVE PLATFORM)
This is a decentralized marketing system that allows participating gaming brands and companies to develop, understand and predict, monetize content, conduct advertising campaigns, implement loyalty programs and receive feedback from the audience in the event of a gaming competition.
FEATURES OF EIP
- ETHEREUM SMART CONTRACTS that Manages all events involved in transactions. These contracts is uses to distribute tickets and also used to agree the involvement and share of a sponsor
- WHISPER: A decentralized file storage network that securely holds all information without polical or geographical restrictions
- LIBP2P: Enables the communication amongst gamers and audience over the Ethereum network
- ELECTRON, A modular and expendable networking stack, which works with the artificial intelligence to efficiently target and distribute marketing campaigns using accumulated data.
TOKEN DETAILS
The name of the token: EMI
The token type: ERC20 (Ethereum)
Pre-Sale: 23.05. - 30.06.2018
Crowd sale stage 1: 07 - 28.07.2018
Released, total: 880 000 000 EMI
Softcap: 2 000 000 USD
Hardcap: 60 000 000 USD
The cost of a token: 1 EMI = 0,1 USD
Payment methods: BTC, ETH, LTC, DASH, USD (minimum transaction amount USD 100)
Creation, issue or mining of tokens after the end of the ICO period is not provided, Tokens will only be transferable after the end of ICO period which is after reaching the maximum goal, that is when the ICO will be completed
ROADMAP
MEET THE EIP TEAM
Learn more about EIP
Website: https://eiplatform.io/
Whitepaper: https://eiplatform.io/doc/WhitePaper-Eng.pdf
Telegram chat: https://t.me/EIP_ecosystem
Youtube:https://www.youtube.com/channel/UCT__0uswveI9khMOOk0OTIg/featured?view_as=subscriber
GitHub: https://github.com/EIPlatform/EMPerial
Reddit: https://www.reddit.com/user/EIPlatform/
Facebook: https://www.facebook.com/EIP-980267652124760/
Twitter: https://twitter.com/EIP_ECOSYSTEM
Medium: https://medium.com/@eiplatformico
Authors Details
My Bitcointalk profile link – https://bitcointalk.org/index.php?action=profile;u=1862137