NETWORK UNITS - The Decentralized Multiplayer Platform

Blockchain technology is a transparent digital ledger of transactions and records that are immune to change or deletion. Offering additional traits of increased security, lower costs, time efficiency, and error resistance, blockchain has risen, fluctuated in 2017. The utility of blockchain technology is limitless, sparking the growing list of companies, industries, and government exploring its potential adoption. The blockchain is an immutable public ledger that records digital transactions.


Network units is an approach to Decentralized multiplayer gaming and to give developers a simple method to incorporate multiplayer usefulness. Network Units (NU) is a computing power of decentralized collaboration around the globe. By permitting the gamer and specialist co-ops to take an interest in our novel mining process, we will make a ultra fast multiplayer infrastructure controlled blockchain which can be employed by the developers. The idea of Game has advanced as we have advanced, and individuals have been versatile to each meaning of it. The presentation of web and Computer acquired wonderful changes the Gaming business. The internet gaming industry is blasting right now with the market estimation of in excess of 100 billion dollars. The gamers and developers are driving the request to soar in the realm of computerized space. We can dare to dream that it goes higher than any time in recent memory. Regardless of whether it's the single-player amusement or the multiplayer diversion, we are playing everything. In any case, multiplayer diversions have been found to connect with the gamers for a more extended time frame.


Network Units leverages unused resources for it's multiplayer infrastructure.

With NU developers can be freed of having to write complicated network code and the infrastructure that drives it for a reduced cost.

Network Units is unique as it rewards gamers that connect their wallets to their gaming accounts.

The NU Framework has a built in reputation system to improve fairness and help prevent cheating.

The NU Platform can seamlessly migrate players to larger servers.

The Problems

The different problems that often pop up in the multiplayer gaming world include:

There is also a huge loss of revenue. This mostly happens because of broken mechanics for and cheating.

Most of the times, a lot of bandwidth and resources belonging to our PC are not thoroughly used. This is a reason for a lot of problems.

If the gamers are not properly incentivized, they will lose their interest and get bored pretty quickly.

A good game turns up to a bad one if it is not supervised properly. In order to get rid of this, it is advised to use more than the required infrastructure for the game launching purpose.

It is not an easy job to write your own set of network code for the desired purpose and also managing it often turns out to be a tedious job. This can be very time to consume and indeed very expensive too.

The Solution Network Units offers

To get rid of the above problems, Network Units have a lot of good solution in mind. They are as follows.

The Framework of Network Unit is very strong and is very reputed as well. This helps in getting rid of cheating and maintaining fairness for the longest possible time.

The resources that are unused are used up by Network Units for leverage purpose. This is mostly done to restore the infrastructure.

As Network Unit is known for its uniqueness, it makes sure that the gamers are given exactly what they deserve. So, all the gamers who participate and connect their wallets to their gaming accounts are rewarded by NU.

The Network Unit also takes care of other members and ensures the migration of other members to migrate to more large servers that are available.

The Network Unit Developers won't have to pass through the trouble of writing a big piece of complicated codes.


The pre-sale of the Network Unit is already over. The cost of 1 ETH in the pre-sale was designated to 500 NU.

The minimum goal to reach for the pre-sale was 500 ETH.

The crowdsale of the Network began from 23rd December 2017 and will last until 21st January 2018. The rate of Network Tokens per ETH in the crowdsale is 500.

However, the hard cap of the crowdsale is 28,758,333 NU. The minimum goal of the ICO is 3333 ETH.

Event Details Presentation of Network Units

Presale Begins: November 8, 2017 1:00 PM UTC

Presale Expires: December 23, 2017 1:00 PM UTC

Cap Cap Presale: 10,000 ETH

Minimum Presale Cap: 500 ETH

Token Price: 1 ETH = 500 NU

Minimum Transaction Amount: 0.01 ETH

Smart Contract is used to generate tokens directly after receiving ETH. Token base rate is transferred to the contributor’s wallet instantly. Presale Quantity Bonus Price will be released gradually after Crowdsale. The transfer is locked until the Crowdsale ends. Users with more than 10,000 NU tokens will be able to earn more tokens by becoming hosts or relays by renting out their hardware

Developers who wish to have an easy to integrate, secure and stable multiplayer network solution can rent the Network Units infrastructure using NU tokens.

Developers will receive a share of the penalties if one of their hosts are penalized. This will be awarded in NU tokens

NU tokens will be tradable on exchanges

Active Clients are the players that participate in the verification process. They help to make the network stronger and more secure. For their participation, they receive a part of the tokens awarded to the masternode operator, based on their contribution.



● Evil Badger Company Registration

● Release of Wood Smash 3D on iOS and Android


● Release of El Mirador on iOS and Android with Cardboard VR support

● Expansion to Holographic and VR Research & Development for applications, gaming and entertainment

● Experimentation of .netcore viability for multiplayer server functionality

Q1 2017

● Research into current Hosted Multiplayer Framework Solutions

● Research Optimization code for Dark Experiences on VR & Holo

Q2 2017

● UDP and RUDP library experimentations

● Zombie Mocap Development

● Spatial Mapping Implementation for HoloZombies

Q3 2017

● Bled of State Political Fighting Game Release to iOS and Android.

● Network Units Service Provider Application Proof of Concept Development

Q1 2018

● Initial Smart Contract Development for Verification Reputation

● Network Units Framework Proof of Concept Demo Release

● Acquire more Programmers as Contractors and/or Staff

Q2 2018

● UDP and RUDP library conversions to .netcore.

● Viability Studies of TCP integration.

● Initial Smart Contract Development for Active Client Verification

Q3 2018

● Initial Smart Contract Development for Masternode Staking

● Initial Release of Service Provider Application

Q4 2018

● Release Network Units Unity Asset with initial Real Time Action Networking functionality.

Q1 2019

● Blockchain Storage and Database viability research

● Flagship Title Release 1

Q2 2019

● Full Integration of Reliable RUDP and or TCP protocols

Q3 2019

● Flagship Title Release 2

Q4 2019

● Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality.

Q1 2020

● Flagship Title Release 3

Above you can see the roadmap — how the team sees their nearest and long-term future.


Team seems to be the strongest part of this project. It consists of innovative and talented people. Of course I cannot complain if we talk about their professional level, guys indeed are experts on their field.

NETWORK UNITS is building the proficient platform which not just uses the present resources in a decentralized way yet in addition gives security to the diversion developers and gamers. Be a part of this tremendous project and follow these links for more information;



Ann Thread:








0.043 GOLOS
В избранное
На Golos с 2018 M02

Зарегистрируйтесь, чтобы проголосовать за пост или написать комментарий

Авторы получают вознаграждение, когда пользователи голосуют за их посты. Голосующие читатели также получают вознаграждение за свои голоса.

Комментарии (1)
Сортировать по:
Сначала старые