Games Workshop Warhammer 40,000 Space Ork Raiders (part 9)

I think I can declare the Meganob project basically complete. The armor is finished to my liking. Aside from perhaps adding minor details like rivets, I'm about ready to paint!

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More plasticard was carved, more bitz box parts were raided, and another zip tie was used for texture!

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I'm quite happy with how the cybork nob gun arm modification turned out.

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Alas, the camera flash washed out the details on the white plasticard here, but I got side panels shaped to fit, and used a lighter to heat a strip so it would bend into the shape I wanted to wrap under the arm and reinforce the armor on the side. Don't stick the plastic in the flame. Hold it a couple inches above the flame so the heat softens it. Remove from heat, bend to shape without burning your fingers, and let cool. Trim to size, and you're set!

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And here's the complete set of 5 modified snap-fit Nobz! I got models I want at a fraction of the retail price and they look the way I want them to look rather than how GW mandates, so no one else will have models that look like this. Well, unless some of you decide this looks like a good idea. Have at it! Outdo my efforts while you're at it!

Previous posts

Part 1: Unboxing
Part 2: Big Mek
Part 3: Flash Git
Part 4: Refinement
Part 5: Green Stuff and a Meganob
Part 6: Meganob and another Flash Git
Part 7: Meganob Armor
Part 8: Meganob Gun


Author's note: Previously posted on Steemit

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Jacob T.
Bad Quaker, market anarchist, librarian, gamer
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