EOT can solve the problems of the gaming industry: ICO review
Website: http://eontoken.io/?utm_source=icodrops
WhitePaper: https://docsend.com/view/yuhe5nc
The gaming industry is one of the most actively developing spheres today.In this industry,billions of dollars revolve,although the average cost of one gaming application is about $15.The problem of this sphere,like many today,is that there are several large monopolists, as among the developers’ studios, as and among the platforms where the finished products are placed and distributed.In such circumstances,young and small firms simply can’t attract users,since without large investments for promotion they get lost in the ocean of more famous developers and their applications.
The history of the appearance of the mobile game on the blockchain
...began 4 years ago (in 2014),when the game Huntercoin was created and successfully launched. At that time it was still akin to an experiment-uniting the blockchain with the world of mobile games.However,despite the advantages that appeared in the introduction of the blockchain,that game didn’t excel in gamepad and an interesting storyline and was built very simply,it didn’t attract much attention from the players.
A year later,the second generation of the blockchain(Ethereum) was created,it was already able to give the developer a greater field for activity.The applications based on the blockchain have become simpler,so the number of such games has grown at times.Such games have become more diverse and more interesting and have become more popular with users. One of those games was CryptoPunks,which showed users that games on the blockchain can be cool on their own and at the same time have many advantages in comparison with ordinary applications that are provided by the blockchain:security,openness,but at the same time anonymity,etc.In addition this game became almost free,the level of trust to them increased,while they remained understandable and accessible.
Also on the Ethereum was created the game CryptoAlpaca,launched at the beginning of 2018.The team that created it saw with their own eaes the problems that existed in the gaming industry and decided to try to get rid of them.This idea led to the creation of the EOT platform.
The EOT solution
At the beginning of the article,we talked about the fact that many developers simply can’t attract attention because of the competition and the availability of large monopolists in the industry.In addition,most game developers spend between a third and a half of their budget on the marketing campaign and payment for placement on centralized platforms such as Google Play or AppStore.To cover such expenses they have to either increase the price of the game,it doesn’t contribute to its popularity or simply spend less money on the development process, then quality suffers.
The gaming platform on the EOT blockchain comes from the USA (California). Its creators decided to save the game industry from monopolists and intermediaries and give all developers and users equal opportunities. In addition to this game can even be developed immediately within the framework of the platform, it will simplify the process of creating them. By combining multiple applications in one place, EOT also gives users the possibility to choose among a huge number of options.
The terms of ICO
Token: EOT
Type of the token: ERC 20
EOT rate: 1 ETH = 21000 EOT
EOT decided to release only 2.1 billion tokens, which will be distributed as follows:
30% (630 million EOT) will be for sale
30% (630 million EOT) to the project community
20% (420 million EOT) to the founders of the platform
10% (210 million EOT) to the project team
10% (210 million EOT) to advisers and partners
In addition, 20.000.000 EOT will be distributed within the Bounty program, which will last until 26 July 2018
The project team
One of the main advantages of the project can be called a top team and professional advisors and partners who have extensive experience in the field of blockchain.
As we have already said, the idea to create a decentralized gaming platform arose among the founders of EOT in the process of working on their own blockchain game. It suggests that they are not indifferent people who want not only to create better working conditions for themselves, but also to modernize the entire industry as a whole, it can’t but cause respect.
Among the members of the team are:
Aron Lyu has a prestigious education and work experience with the blockchain since 2012.
Tao Hu is an entrepreneur who has created commercially successful projects.
Will Lee is the chief engineer of several projects, an experienced developer, and so on.
The conclusion
In addition to all of the above,we would like to note that the EOT platform can really improve such a large sphere as mobile games. The developers will save up to half their budget, which can be used to develop and improve their products. The users will get a reliable platform with a huge selection of games for every taste, while they will all be in equal conditions and will cost virtually nothing.
Now several thousand people are already registered on the platform, and more than 23,000 users have been subscribed to the official telegram-channel of the EOT. Such public interest indicates the potential of the platform.