NETWORK UNITS - The Decentralized Multiplayer Platform
The buzz about cryptocurrency is increasing, people have heard about it, and more and more people want to find more about it, and find a way to be a part of it. When blockchain technology came, so many things changed, for better, we say. So many businesses have improved, so many companies have started using crypto currencies in their work. The new ideas are coming every day. People want to invest in the new projects. We have the biggest tool in the world, and it is called the Internet. The internet is a enormous base of information where we can do anything. Internet has connected the entire world. One of these projects is Network units, an approach to Decentralized multiplayer gaming and to give developers a simple method to incorporate multiplayer usefulness.
Check out this video presentation
Network Unit also is known as NU is one way with the help of which the gaming world can be decentralized.
To make it more specific, the gaming here is connected totally to multiplayer gaming. This makes it very easy for the developers to incorporate a lot of functionality in a multiplayer battle. The platform will make open use of blockchain and along with it the smart contract to make it even more flexible for the service providers and other owners.
Well, this will make it easy to share the different unused resources and Bandwidth to fit another purpose. The platform serves the gamers quite well and they will have all the access in the world to mine tokens using the platform and by extracting money in their wallet. In this way, they will become active users.
Ultimately, Network Units will create a world that is ultra-fast and is totally powered by blockchain.
The different problems that often pop up in the multiplayer gaming world include:
There is also a huge loss of revenue. This mostly happens because of broken mechanics for and cheating.
Most of the times, a lot of bandwidth and resources belonging to our PC are not thoroughly used. This is a reason for a lot of problems.
If the gamers are not properly incentivized, they will lose their interest and get bored pretty quickly.
A good game turns up to a bad one if it is not supervised properly. In order to get rid of this, it is advised to use more than the required infrastructure for the game launching purpose.
It is not an easy job to write your own set of network code for the desired purpose and also managing it often turns out to be a tedious job. This can be very time to consume and indeed very expensive too.
To get rid of the above problems, Network Units have a lot of good solution in mind. They are as follows.
The Framework of Network Unit is very strong and is very reputed as well. This helps in getting rid of cheating and maintaining fairness for the longest possible time.
The resources that are unused are used up by Network Units for leverage purpose. This is mostly done to restore the infrastructure.
As Network Unit is known for its uniqueness, it makes sure that the gamers are given exactly what they deserve. So, all the gamers who participate and connect their wallets to their gaming accounts are rewarded by NU.
The Network Unit also takes care of other members and ensures the migration of other members to migrate to more large servers that are available.
The Network Unit Developers won't have to pass through the trouble of writing a big piece of complicated codes.
The most interesting thing about Network Unit is the amount of ease it provides to the users in the platform. They have recently aimed to bring up mining tokens as a result of which, the whole process becomes quite flexible, easy, and, also draw more than the required profit. The different options include:
Sharing Utilities: This is one of the most explicit methods used by NU. With the help of this, the people within the network can become a part of Service Provider within the entire network. The participants will have equal opportunities to contribute to the process as well as in the Infrastructure. All they are required to do is share their bandwidth and power.
Linking of Accounts: The users, who are a part of the platform, will have full authority to use their wallets. This will help the clients to become more active and also allow them to earn more tokens.
Network Units leverages unused resources for it's multiplayer infrastructure.
With NU developers can be freed of having to write complicated network code and the infrastructure that drives it for a reduced cost.
Network Units is unique as it rewards gamers that connect their wallets to their gaming accounts.
The NU Framework has a built in reputation system to improve fairness and help prevent cheating.
The NU Platform can seamlessly migrate players to larger servers.
The Network Unit Token
Users with more than 10,000 NU tokens will be able to earn more tokens by becoming hosts or relays by renting out their hardware
Developers who wish to have an easy to integrate, secure and stable multiplayer network solution can rent the Network Units infrastructure using NU tokens.
Developers will receive a share of the penalties if one of their hosts are penalized. This will be awarded in NU tokens
NU tokens will be tradable on exchanges
Active Clients are the players that participate in the verification process. They help to make the network stronger and more secure. For their participation, they receive a part of the tokens awarded to the masternode operator, based on their contribution.
The Token Sale
The pre-sale of the Network Unit is already over. The cost of 1 ETH in the pre-sale was designated to 500 NU.
The minimum goal to reach for the pre-sale was 500 ETH.
The crowdsale of the Network began from 23rd December 2017 and will last until 21st January 2018. The rate of Network Tokens per ETH in the crowdsale is 500.
However, the hard cap of the crowdsale is 28,758,333 NU. The minimum goal of the ICO is 3333 ETH.
Event Details Presentation of Network Units
Presale Begins: November 8, 2017 1:00 PM UTC
Presale Expires: December 23, 2017 1:00 PM UTC
Cap Cap Presale: 10,000 ETH
Minimum Presale Cap: 500 ETH
Token Price: 1 ETH = 500 NU
Minimum Transaction Amount: 0.01 ETH
Distribution: Smart Contract is used to generate tokens directly after receiving ETH. Token base rate is transferred to the contributor’s wallet instantly. Presale Quantity Bonus Price will be released gradually after Crowdsale. The transfer is locked until the Crowdsale ends
Multiplier Bonus Quantity Presale
0–50 ETH = 35%
50–250 ETH = 40%
250 or greater = Contact Us
The participants can get a certain bonus and they are:
The bonus for the first day: 30%
Bonus for crowdsale Week 1: 15%
Bonus for crowdsale Week 2: 10 %
Bonus for crowdsale Week 3: 5 %
● Evil Badger Company Registration
● Release of Wood Smash 3D on iOS and Android
● Release of El Mirador on iOS and Android with Cardboard VR support
● Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
● Experimentation of .netcore viability for multiplayer server functionality
● Research into current Hosted Multiplayer Framework Solutions
● Research Optimization code for Dark Experiences on VR & Holo
● UDP and RUDP library experimentations
● Zombie Mocap Development
● Spatial Mapping Implementation for HoloZombies
● Bled of State Political Fighting Game Release to iOS and Android.
● Network Units Service Provider Application Proof of Concept Development
● Initial Smart Contract Development for Verification Reputation
● Network Units Framework Proof of Concept Demo Release
● Acquire more Programmers as Contractors and/or Staff
● UDP and RUDP library conversions to .netcore.
● Viability Studies of TCP integration.
● Initial Smart Contract Development for Active Client Verification
● Initial Smart Contract Development for Masternode Staking
● Initial Release of Service Provider Application
● Release Network Units Unity Asset with initial Real Time Action Networking functionality.
● Blockchain Storage and Database viability research
● Flagship Title Release 1
● Full Integration of Reliable RUDP and or TCP protocols
● Flagship Title Release 2
● Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality.
● Flagship Title Release 3
Meet the Amazing Team
Be a part of this incredible project. Download the whitepaper for the full scoop.
Till next time…
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Disclaimer: This article was published in terms of the bounty campaign. I am not a project team member or its representative but a supporter of this incredible project.