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5 лет назад

VIRTUAL PARK


Virtual Park Reality constrained was established to build up another, further developed innovation for a player's finished submersion into the virtual world, the utilization of which would empower the opening of increasingly computer generated reality stops and accomplish drenching progressively subjective and increasingly available to guests. As of now at the beginnings of the advancement of this undertaking, it was chosen to grow the limits of the mass utilization of computer generated reality through such fields as prescription, instruction and workmanship.

A gathering of architects created and fabricated a following framework that has no analogs worldwide in availability. It has an exact framework for deciding any developments of body parts and progressed versatile following calculations of the player, immediately exchanging any client activities to augmented reality. The VR Technology has for all intents and purposes no restriction on the region secured at once and the quantity of clients in it, which makes it conceivable to make tremendous gaming, instructive or display zones. Likewise, the organization's architects figured out how to decrease the expense of structure such a framework manyfold contrasted and different items available.

Right now, we have available to us all the mechanical points of interest and chances to explore different avenues regarding VR, to direct adaptable advancement, auspicious acclimating to advertise changes and making new patterns, since we are locked in creating equipment, yet in addition programming, offering the completed item and programming specialized complex, which permits as before to possess a main position in this field.

VR Market

The VR application vault empowers designers to host and execute their applications in a typical store for every single Virtual Park and clients.

One-stop VR application store

Backing and item refreshes from the designer

VR Payment module

Full application coordination with Virtual Parks and body following framework

About The VR Tokens

The VR tokens is the premise of the whole stage and will be discharged on the blochchain stage as indicated by the ERC-20 standard. VR Token, discharged as a major aspect of an appropriations, have an utility capacity, and will be a methods for exchanging an incentive inside the stage. The VR tokens can be utilized as a methods for installment for the buy of diversions and modules created by VR, by both diversified Virtual Parks and customary clients. Installment in tokens will enable the purchaser to get a rebate of 15%

Token Details

Token Symbol: VR

Token Sale Start: 17.04.2019

Token Sale End: 29.05.2019

Tokens available to be purchased: 3,900,000

Tokens Price: $1

Details: ERC-20

Delicate top: $800,000

Hard top: $3,000,000

Deal span: 42 days

Token and Cap Distribution

**ICO Details **

Private Sale

17.04.2019—29.05.2019

30% Bonus

Delicate Cap: $800,000

Hard Cap: $3,000,000

PRE ICO

24.06.2019—10.08.2019

20% Bonus

Delicate Cap: $1,800,000

Hard Cap: $7,500,000

**STAGE 1 **

24.08.2019—10.10.2019

15% Bonus

Delicate Cap: $8,400,000

Hard Cap: $25,000,000

**STAGE 2 **

24.10.2019—26.12.2019

10% Bonus

Delicate Cap: $17,000,000

Hard Cap: $50,000,000

**STAGE 3 **

24.01.2020—17.04.2020

5% Bonus

Delicate Cap: $22,000,000

Hard Cap: $64,500,000

Arrangement for the dissemination of tokens

Arrangement the utilization of blockchain organizes in the Virtual Park biological system

Beginning on the Virtual Park venture guidelines

Pulling in specialists

Colleague of the task with potential financial specialists

Improvement raising money organization

Diagram of the innovation arrangements and stage situating

Media plan improvement and showcasing research

Enrollment of Virtual Park in the UK

**2019 — Q1 **

Conveyance of VR tokens

Virtual Park venture introduction on the open market

Virtual Park Marketing Campaign

Begin drawing in money to scale the task to the world market

Street Show in Asia and Europe

Dispersion of VR tokens

Summing up and making development guidelines

**2019 — Q2 **

Installment in blockchain VR Token

Development of the main Virtual Parks after dissemination of tokens

Improvement of VR applications commercial center for VR Market

**2019 — Q3-Q4 **

Compelling advancement and reconciliation

Programming interface improvement for reconciliation with Virtual Park applications

The second phase of the development of parks in the USA

Summing up break results and open report

Limitation of the stage into extra dialects

Beginning blockchain arrange and bringing VR token into dissemination

Meet The Team

**Kirill Granev: CEO **

Overseer Foundation Managing Partner. Monoreto Pte LTD CEO. Kirill is the pioneer of the Virtual Park venture and puts stock in the promotion of VR/AR advancements. Business visionary. A specialist in blockchain innovation and token administration.

**German Molchanov: CCO **

Representative of the year 2015 as indicated by the Plekhanov Russian University of Economics. Herman is chief of key advancement of the Virtual Park.

**Katarina Stabredova: PR Director **

Katarina is a specialist in the field of PR and showcasing ventures in Europe, Russia and CIS nations. Before the ICO advertise, she worked with the biggest beauty care products brands and Russian pop stars. The coordinator of Russian Fashion Days. She knows this market from within and gratitude to numerous long stretches of involvement, she adapts to any errand.

**Andrey Vinnikov: Frontend Developer **

Lead interface engineer with involvement in making high-load frameworks. Information Protection and Cloud Expert.

**Yuriy Lavroushen: Full Stack Developer **

A multidisciplinary cloud application designer with involvement in creating instructive stages.

**Dmitry Turovets: Promotion Consultant **

Undertaking advancement master, a functioning member in the Virtual Park venture. Member of the biggest media extends on PR crusades: Russian Railways, Subway, MediaInform and Claustrophobia journeys. He has profitable involvement in advancing brands for over 5 years. In the VR Park he is key organizer.

**Andrey Gillikh: UX/UI Developer **

Engineer of cutting edge UX/UI interfaces work in 3D designs for virtual spaces and diversions! He has been working in this field for more than 10 years. In Virtual Park possesses the situation of Graphic Designer.

**Mikhail Gerasimov: Technical Consultant **

IT master organizing appointing works with dynamic VR spaces with over 8 years of experience! He saw from the most punctual occasions the advancement of the VR business in Russia. He is one of the principal specialized designers to advance this heading in the business.

**Alyona Ivanova: Editor-In-Chief **

Editorial manager In-Chief, master on working with the online networking for over 5 years, has a superb order of English. Alyona is associated with the VR/AR innovation industry, for she is sure that this course will effectively create throughout the following 10 years.

**Oksana Tovstoles: Partner Manager **

Boss director of our undertaking. Handles all related documentation and enables the group to speak with deliberately significant task accomplices. She has involvement in the field of work force the executives for over 7 years.

**Alexandra Fefelova: Designer **

Artist with important expert experience. Alexandra has some expertise in marking and realistic help of business. She has a wide scope of aptitudes: age of thoughts, formation of ideas, systems, introductions and task the board. Each business ought to have its own remarkable name and face that would pull in consideration and increment the two deals and request. In Virtual Park she is occupied with the improvement of outlines for diversion models and scenes!

**Ruslan Sadovnikov: Chief Legal Advisor **

Gives lawful counsel identified with advancement of the task, drafting fundamental reports and enrollment of rights. Has 20 years of involvement in foundation of legitimate structures in seaward and inland purviews, crossborder exchanges, protected innovation, land and other lawful help of nearby and global organizations.

**Ksenia Oleynik: Multimedia originator **

Multidisciplinary pro, improvement of Сinema 4D and AutoDesk Fusion models. Perception of insides and business premises, choice of materials and usage of thoughts!

**Aidar Salimov: 3D visual Designer **

3D visual originator and artist

structure of computer generated reality world;

plan of printed items;

character plan;

outline of articles on sites;

structure symbols on locales;

demonstrating of characters, bundles, and different inside articles;

Experience since 16 years!

For more data, it would be ideal if you visit:

Site: https://virtualpark.io

WHITEPAPER: https://virtualpark.io/docs/whitepaper_vr_eng.pdf

ANN THREAD: https://bitcointalk.org/index.php?topic=5085689

Wire: https://t.me/vrpark_ico

FACEBOOK: https://www.facebook.com/Virtual-Park-233800747526548/

TWITTER: https://twitter.com/VRPARKICO

REDDIT: https://www.reddit.com/client/virtualpark_

LINKEDIN: https://www.linkedin.com/organization/vr-park/

QUORA: https://www.quora.com/profile/Vr-Park/

BITCOINTALK PROFILE LINK : https://bitcointalk.org/index.php?action=profile;u=2521667

ETH ADDRESS : 0x0D61F0a2B168d38292a6E10d85A2f04b34D65A3A

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