Ресурс: формула для Chaotica - Цветочный.
Приветствуем любителей фрактальной графики!
На связи сообщество @fractal, и мы продолжаем рубрику "Ресурс".
В этой рубрике мы будем выкладывать формулы для всех генераторов фрактальной графики, плагины и другие весьма полезные штуки и приспособления для вашего удобства работы и обучения.
Автор: @meskalinerush
Сегодня и в очередной раз я выкладываю параметр для Chaotica. Очень интересный и вариабельный параметр!
Как открыть формулу?
- Создаете пустой текстовый документ.
- Копируете содержимое кода в него и закрываете, соглашаясь с изменениями.
- Меняете расширение файла с .txt на .снаos
- Открываете данный файл через Chaotica
- Экспериментируете и радуетесь!
Второй способ (если первый не помог):
- Копируете код ниже.
- В меню Edit нажимаете "Paste XML from..."
Если фрактал расположен не так, как на картинке в посте, значит, его нужно подвинуть. Зажимаете Alt и двигаете картинку мышкой.
Код:
<?xml version="1.0" encoding="utf-8"?>
<world name="World">
<int name="format_version">3</int>
<IFS name="23">
<imaging name="img">
<int name="image_width">2500</int>
<int name="image_height">1400</int>
<int name="image_aa_level">1</int>
<int name="image_layers">1</int>
<int name="image_quality">0</int>
<string name="antialiasing_mode">strong</string>
<real name="brightness">10</real>
<vec4 name="background_colour">0 0 0 1</vec4>
<bool name="apply_bg_before_curves">false</bool>
<real name="flam3_gamma">3</real>
<real name="flam3_vibrancy">1</real>
<bool name="flam3_use_highlight_power">false</bool>
<real name="flam3_highlight_power">0.01</real>
<real name="flam3_gamma_linear_threshold">0.0025</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</imaging>
<camera name="flam3 camera">
<vec2 name="pos">-0.3409999999999994 0.04940000000000058</vec2>
<real name="rotate">0</real>
<real name="sensor_width">1</real>
</camera>
<node name="iterators">
<iterator name="Iterator 0">
<flam3_transform name="flam3_xform 0">
<affine2 name="Pre affine">
<real name="x_axis_angle">129.9999456686272</real>
<real name="x_axis_length">0.4999993129325279</real>
<real name="y_axis_angle">-140.00005433137284</real>
<real name="y_axis_length">0.4999993129325279</real>
<vec2 name="offset">0.079 0.114592</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="Transform 11">
<string name="variation_name">juliascope</string>
<params>
<real name="juliascope">1</real>
<real name="juliascope_power">2</real>
<real name="juliascope_dist">1.015365002492942</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="flam3 shader">
<real name="palette_index">0.26187349574487784</real>
<real name="blend_speed">0.10715463740364257</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="Iterator selection weights">
<real name="base_weight">50</real>
<node name="per_iterator_weights">
<real name="iter 0 weight">0</real>
<real name="iter 1 weight">0</real>
<real name="iter 2 weight">0</real>
<real name="iter 3 weight">1</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="Iterator 1">
<flam3_transform name="flam3_xform 1">
<affine2 name="Pre affine">
<real name="x_axis_angle">5.986279284861404</real>
<real name="x_axis_length">1.1552994418054339</real>
<real name="y_axis_angle">-88.35774227790954</real>
<real name="y_axis_length">0.0005454561830860032</real>
<vec2 name="offset">0.7218879539892654 -0.11077377619712286</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">-135</real>
<real name="x_axis_length">2.0000006188979045</real>
<real name="y_axis_angle">-45</real>
<real name="y_axis_length">2.0000006188979045</real>
<vec2 name="offset">-1.0601025673377489 -1.6842334918369333</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="Transform 11">
<string name="variation_name">pre_blur</string>
<params>
<real name="pre_blur">0.2</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="Transform 11">
<string name="variation_name">spherical</string>
<params>
<real name="spherical">1</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="flam3 shader">
<real name="palette_index">0.7506622436047704</real>
<real name="blend_speed">0.6074231068173654</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="Iterator selection weights">
<real name="base_weight">5</real>
<node name="per_iterator_weights">
<real name="iter 0 weight">1</real>
<real name="iter 1 weight">1</real>
<real name="iter 2 weight">1</real>
<real name="iter 3 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="Iterator 2">
<flam3_transform name="flam3_xform 2">
<affine2 name="Pre affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">0.3310669036225833</real>
<real name="y_axis_angle">81.76264136044354</real>
<real name="y_axis_length">0.31659515997983606</real>
<vec2 name="offset">-0.517784782140574 -0.21557182518658824</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="Transform 11">
<string name="variation_name">splits</string>
<params>
<real name="splits">1</real>
<real name="splits_x">0.20559391601193056</real>
<real name="splits_y">0.20567916320409094</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="flam3 shader">
<real name="palette_index">0.9284421135916636</real>
<real name="blend_speed">0.5996197750441241</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="Iterator selection weights">
<real name="base_weight">5</real>
<node name="per_iterator_weights">
<real name="iter 0 weight">1</real>
<real name="iter 1 weight">1</real>
<real name="iter 2 weight">1</real>
<real name="iter 3 weight">1</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="Iterator 3">
<flam3_transform name="flam3_xform 3">
<affine2 name="Pre affine">
<real name="x_axis_angle">205.5819955975129</real>
<real name="x_axis_length">0.8514685410138626</real>
<real name="y_axis_angle">116.848670181504</real>
<real name="y_axis_length">0.8511793312138728</real>
<vec2 name="offset">-0.21966022926507894 0.009289414956115585</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">-0.37166770064386867</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">89.62833229935613</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">-0.06800146149256747 -0.009667931015448272</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="Transform 9">
<string name="variation_name">linear</string>
<params>
<real name="linear">1</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="flam3 shader">
<real name="palette_index">0.05604289328068291</real>
<real name="blend_speed">0.19603102779907555</real>
<real name="opacity">1</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="Iterator selection weights">
<real name="base_weight">0.5</real>
<node name="per_iterator_weights">
<real name="iter 0 weight">2</real>
<real name="iter 1 weight">1</real>
<real name="iter 2 weight">1</real>
<real name="iter 3 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
</node>
<colouring>
<curve name="hue">
<table name="knots">
<values>0 0.14285715 0.2857143 0.42857146 0.5714286 0.71428573 0.8571429 1</values>
</table>
<table name="values">
<values>0.70642895 0.39476934 0.016150225 0.5901232 0.10351749 0.34454027 0.41201362 0.8302596</values>
</table>
</curve>
<curve name="saturation">
<table name="knots">
<values>0 0.14285715 0.2857143 0.42857146 0.5714286 0.71428573 0.8571429 1</values>
</table>
<table name="values">
<values>0.5411484 0.39413518 0.74929017 0.74998903 0.5112201 0.86375004 0.6462939 0.83353513</values>
</table>
</curve>
<curve name="value">
<table name="knots">
<values>0 0.14285715 0.2857143 0.42857146 0.5714286 0.71428573 0.8571429 1</values>
</table>
<table name="values">
<values>0.50252986 0.63149655 0.6591641 0.7875447 0.49355522 1.170255 0.6224253 0.821564</values>
</table>
</curve>
</colouring>
</IFS>
</world>
Пост подготовил @meskalinerush для сообщества Fractal
Вы можете найти нас в:
Telegram: https://t.me/joinchat/GZmeKA5cSfYip429CpiMjA
E-mail: fractalteam@mail.ru
Также читайте нас в Steemit: https://steemit.com/@fractal-team
Дизайн: @meskalinerush
—