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6 лет назад

Vladimir Ryzhov - Project Expert


Vladimir Alexandrovich Ryzhov

Project Expert

Candidate of Physical and Mathematical Sciences.

Head of the Medilab project IT team at the Institute of Biomedical Problems (IBMP). Project Manager of embedded game systems at Gaelco, Barcelona, ​​Spain. Head of the department "Synthesis of Information Environments" in the Institute of Informatization of Education. Director of RUSS Inc. (development of innovative solutions in the field of computer and information technologies, intellectual property).

Participation in international exhibitions as part of the delegation of the Ministry of Science of Russia. Vice President for Science and Research, X-Treme InfoMatics LLC (New York, USA). Teacher at the Faculty of Sociology of Moscow State University.

Participation in major projects:

  1. The project "Relict" - search for relic radiation in the universe (computer synthesis of maps based on the data from the satellite "Prognoz-9"). In 2006, the same work was given to the Nobel Prize for Americans, who received the same results 7 years later.

  2. Project "Medilab" - development of medical and psychological complex for the orbital station (management of the team of programmers, development of the system architecture, project implementation).

  3. International project "Medical Control of Personnel for Dangerous Processes" / Approbation of the "Express Diagnostics" system for the psychological control and support of groups working on especially dangerous conditions (space, etc.).

  4. Development of the author's game program "XOR" for gaming machines in cooperation with Gaelco (a series of latent developing games) (Spain, Barcelona, ​​1989 - 1991).

  5. Development of a complex of latent developing games. One of the games "Magic drop" was sold to Japan (Data East, 1995) and spread worldwide on five platforms.

  6. Developed a system of sampling knowledge from unstructured text storages and synthesizing texts according to the semantic plan (the GoldFish program in conjunction with Microsystems).

Author's projects:

  1. The concept of "Latent games". Creation of a conceptual system of basic worldview concepts and knowledge. Methodology of the consciousness of game programs forming the basic images of the human knowledge system in the form of latent developing games that affect the subconscious. Implementation of a number of latent developing games (about 15 computer developing programs).

  2. The project "Mobile Computer". The concept of "Finger-Eye". Research and practical developments in the field of the "man-machine" interface (a manipulator was developed, replacing the traditional keyboard and mouse):

● Author's model of operator activity for MM and BP technologies. An ergonomic map such as Mendeleyev's table for basic manipulative functions.

● The system of text-free text input "tWEEt-assistant" - for mobile portable devices.

● Phraseological keyboard for operative work with textual information.

● Interface system for 3D objects in virtual space.

  1. The project "Goldfish". A hybrid intelligence system in the form of a mobile processor for operational analysis and searching for the right meaning in disordered textual information arrays.

  2. Development of methods for auditing an object in the project of profitable real estate on the basis of visual information-reporting from the site of the facility (virtual reality, 3D spherical panorama, training of the personnel of video and photo technique, shooting).

  3. Development of the concept and technologies of Internet projects: 1) MMORPG - a multiplayer online game, 2) a network business system based on role patterns of transaction participants (development of the concept of modular software architecture - a similar Japanese prototype LittleBigPlanet was developed only in December 2008).

  4. Complex "Saturn" - a system for supporting the activities of working groups on the principle of ultra-rapid collective intelligence consisting of: MIG (mobile intellectual groups); Technology Accord (adaptive corporate complex of operating environment and dispatcher-monitor); corporate university. The system has a special infrastructure for internal external participants as part of a single information environment; information and communication field; working field, which includes additional virtual reality and social networks of the fifth generation.

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