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7 лет назад

ImmVRse




Creativity is an art that helps us to satisfy our needs for expression of feelings. We are born unique and spend our whole lives doing what we like. "Of course, the platform has changed since we found tools that enhance and improve our natural talent and creative experience." Today, YouTube manages an industry dedicated to the exchange of video files, which has resulted in a huge number of people on one platform. Another environment that slowly creates a new reality is virtual reality.

Virtual reality provided new opportunities for global content makers. Everything from games to movies can be created with the help of virtual reality. There are some problems related to VR, they can be combined into the following groups:

  1. The complex distribution of content, due to the high cost of the camera and the lack of a platform that works with the content of VR.

  2. A comprehensive payment model that hinders the growth of the industry.

  3. Slow growth in the industry, due to the lack of participation in it of various communities.

The proposed solution.

immVRse creates a solution for the virtual reality industry by presenting a special platform for distributing VR content based on the technology of blocking. Advertisers, marketers, content creators and consumers will become part of the platform that is working to create the VR World community. VR / AR / Mixed Reality are areas in which the focus is on the platform. The immVRse network consists of several areas:

· ImVRse protocol
· ImVRse token
· ImmVRse wallet
· Decentralized mechanism ImmVRse
· ImmVRse (DApp)
· User remembering mechanism

The key elements of the platform will be viewers, brands, content creators, as well as advertisers who will provide the platform with stable growth. The platform, in turn, will be divided into various categories, such as:

· Science and technology
· Entertainment
· Education
· Policy
· Music

Active viewers will receive a reward for the constant interaction with the platform. The earned tokens can be easily exchanged for real money. The creators will receive a special badge and monthly awards. These actions will help to encourage high-quality work on the platform.

Details of ICO.

300 million tokens will be created, 100 million of which are intended for ICO. The price of one token will be $ 0.20. 30% of the collected funds will be allocated to the development of the operating fund, and 25% will be spent on marketing, advertising and PR of the immVRse platform.

Token distribution:
300 million (total):
52.70% are stored on ImmVRse.
33.33% will be distributed during the ICO.
10% -Command and consultants.
4% - Rewards and incentives.
100 million (intended for iCO):
20% are private sponsors.
20% pre-sale
60% -all sale of tokens

Conclusion:

Often people complain about the lack of an audience or fans, but it's worth taking into account that creative work can take some time to appear on the screen. The Internet and various applications have shown a new life to people around the world. Indeed, the Internet has brought a lot of changes and amenities. It's easier to use the Internet than to blink an eye. VR allowed companies to become closer to the people, using the opportunities of open communication. According to a study by Business Insider, by 2025 the VR software industry will be 79 billion dollars.

The VR market currently stands at $ 1.6 billion, and is believed to grow exponentially as the mass implementation process takes place. The future of VR affects every world industry. That is why we should closely monitor the development in this sector. Nothing can stop the growth of those technologies, the time of which has come. Everything indicates that this industry has an excellent potential for growth. That's why you should prepare for its development right now.

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